The Skeleton Deserter types can spawn in desert like environments at any given time of day. Normal and surface skeletons spawn underground and at night- but can stick around all through out the day. Skeletons! They have a clever trick up their sleeve. Hunter goblins and armored goblins have slightly more health. The armored goblin variants can occasionally have their improvised wood armor harvested. Hunter goblins will hunt foxes and hares. NEW Goblin variants! They consist of cave goblins, armored cave goblins, armored surface goblins, alternate textured surface goblin and hunter goblin! The hunters can occasionally have their andesite axe harvested. They can spawn in groups and are fully animated as-well. Functionally, they are identical to surface drifters. Goblins! They appear as frequently as Bighorn Sheep and only have a little hp. Read the fixes for precise changes to spawning and whether drops rates have been affected for certain creatures!Įnemy decay has been tweaked, so you don't need to harvest every enemy corpse, many of them despawn in 30 seconds :)Įnemies with important and valuable loot have long decay times. Please choose to either use the old version or the new one.Īdd classic fantasy creatures into your world! Having both on at the same time is ill-advised. This may mean you could have both versions installed since new updates will not overwrite older ones. Added a new skeleton type skeleton-deserter, basically a normal skeleton that spawns more often and aimly in desert like environments.įixed invisible goblins issue where all lonehuntergoblin would have broken loot tables and had missing texture and geometry.įixed creative menu item displays for both goblin variants (surface goblin & normal goblin).įixed loot harvesting while carving goblins.Īll updates to Fantasy Creatures after v.0.5.0+ will no-longer use the modId "fc" and will instead be changed to "fantasycreatures". Average 1 group if conditions are right, rare chance to spawn 2 seperate groups.įixed all broken harvestable tables not having enough slots for potential number of different item types. Chance to spawn approximately every 00mins:40seconds if dark enough, maximum of 3 per chunk. Changed decay to 0.5 of 1 in-game hour. Chance to spawn approximately every 25hrs:00mins. Chance to spawn approximately every 20hrs:00mins. Fixed Armored Goblin variant to have more health than normal goblins. Fixed Hunter Goblin variant to match the stats of the Lone Goblin Hunter. Changed decay to 0.3 of 1 in-game hour. Average 2-4 seperate groups if conditions are right, rare chance to spawn 4-6 seperate groups. Chance to spawn a group approximately every 00hrs:06mins. Average 1 group if conditions are right, rare chance to spawn 2 seperate groups. Chance to spawn approximately every 6mins:66seconds if dark enough, maximum of 3 per chunk. Skeleton (Surface dark areas and night version) Average 2 seperate groups if conditions are right, rare chance to spawn 3-4 seperate groups. Chance to spawn approximately every 33mins:33seconds. Chance to spawn approximately every 50hrs:00mins:00seconds. Chance to spawn approximately every 00hrs:00mins:40seconds if dark enough, maximum of 3 per chunk. Chance to spawn approximately every 1hrs:51mins. Chance to spawn a group approximately every 00hrs:33mins. Reduced drop and harvest probabilities. Chance to spawn approximately every 1hrs:06mins. Spawns Alone, or with an Ent-Shepherd or 1 other treant on rare occasions 1/8 Chance to spawn approximately every 1hrs:06:mins. Surprise uncommon but very useful drops! Spawns Alone or with 1 other treant on rare occasions Chance to spawn approximately every 00:47mins. Removed unused texture to prevent bloating the texture atlasĪll player-hunting/seeking mobs have been regrouped to the "hostile" category and will no longer spawn during grace periods Changed the dragon item to not use the dragon model and texture to reduce the item texture atlas by 10,000 pixels Patched glitched blue-dragon from spawning and inflating the texture atlas Fixed dragon spawn conditions to only spawn 1 dragon instead of up to 4 Made Walnut and Oak Treants have a higher (but still uncommon) chance to spawn Changed dragon drops to be more balanced Added worldgen spawn condition to give dragons a chance to spawn at very high altitudes Fixed dragon spawn runtime conditions to be even rarer
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